Game Audio Jams [and FMOD Designer for Unity]

Posted February 26, 2012

Wow, it’s been a while since I’ve posted. I suppose I really didn’t know what to post about before, but now I do! Today I’m writing about what NGAMA (NYU Game Audio and Music Association, updated website coming soon hopefully) did yesterday (that would be Saturday, February 25th 2012): a Game Audio Jam! Read on if you’re intrigued.

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Roll’em Golem – GGJ 2012

Rollem Golem Screenshot

Click the image to go to a page where you can play the game, read the instructions, or visit our Global Game Jam page to download a build. This game is compiled against Flash Player 11. This version is what we submitted on the final day of jamming. There’s another one in the works with cleaned up effects, many more levels, new backgrounds, and “sexier codez” (scientific term).

The 2012 Global Game Jam was a lot of fun. At first the theme, Ouroboros, had everyone confused, but before long plentiful tie-ins to game mechanics seemed to abound. I worked with Stefan Woskowiak, Kendall Noble, David Turchin, and Burak Karakas again. We were also fortunate to have Rahil Patel join us on Saturday.

For this game, I had a much more clearly defined role for myself. Burak makes awesome music, so we decided to just have him compose all the tunes. Then, he and I split up the work for sound effects. He took a little more, because I needed time to hook up the audio code. I also took on the responsibility of getting DAME working with our levels. It wasn’t terribly sophisticated code, but it allowed Stefan to stay up all night clicking together little tilemaps that could get turned into levels for the game.

Read on to hear about the audio implementation.

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